
When there are three objectives, you have to go, ‘Alright, are we all going to go together? Because if we are, they’re going to be able to split up and capture around us. So that’s why we have a different number of objectives appearing at different times. There’s a certain strategy to working as a four, but we wanted to also have the opportunity for one-on-ones or two-on-twos, like little skirmishes. “One of the reasons why we have objective-based gameplay is so we can control the flow of the fights - when there’s one objective, it’s going to be a big team fight. So if the whole team is there, and you want to attack the objective, it’s a good way to scatter them before you jump in." Learn when to press as a team and when to split up "And then the other map is like a rooftop location where you can use jump pads to bounce across, and there are furnaces under the objectives that you can turn on by hitting a gong. So you can use the fence to your advantage." But you can then sneak people on there, or stun them on there, or use Buttercup to pull them through the fence. So you’ll be standing on it, going, ‘Yeah, I’ve got this,’ and then you’ll have to get off and go around the electric fence, and then come back on. "One is a kind of aqueduct sewer location where one objective is in the middle, and then there’s this watery track around the outside, and they go through these kind of electric fences.


So if you’re trying to take an objective, and you wait for the train – now there’s a bit of craziness going on, and maybe you can wait for the train to be on their side, and kind of capture them on your side, and they’re trying to jump over, and while they’re jumping over they’re all starting to split up. “We put the hazards in as a way of the attacking team being able to take an opportunity to do something.
